Think of this segment as a breather from all the running. Swiping in the appropriate direction will make Sonic do all sorts of aerial poses before landing on the other side of the track. If Sonic reaches the end of a track, he will be suspended in mid-air and arrow prompts will appear on the screen. There are other power-ups, too, including magnets and shields. While the touch controls are responsive, you won’t find tilt-based controls in this game.Ĭollecting gold rings-which is one of the game’s currencies-will fill up the “ Dash Meter,” which in turn, will let you activate Dash-a power-up that allows Sonic to run faster, crushing numerous enemies and obstacles in his wake. By rolling, you can go under obstacles and even eliminate baddies, like crabs, on the track. r/Linux_Gaming is for informative and interesting gaming content, news and discussions.As with the above-mentioned endless runner titles, Sonic Dash’s controls are based on touch gestures- swipe left or right to move Sonic in either direction, up to jump, and down to roll. It is not (primarily) a tech-support forum. Tech-support requests should be useful to others: those who might run into the same problem as well as those who might be able to help. Include relevant details like logs, terminal output, system information. What exactly did you do, and how, and with what version of what? How have you tried to troubleshoot the problem? Vague, low-effort tech-support requests may get removed. Please flair tech-support requests as tech support and re-flair them as answered if an answer has been found. Heated discussions are fine, unwarranted insults are not. Remember you are talking to another human being.ĭevs and content producers: If you've ported your game to Linux or created some GNU/Linux-gaming-related content (reviews, videos, articles) then, so long as you're willing to engage with the community, please post it here. If it's a link post, think about writing a comment to tell us more - the more you engage with us, the more we like it.
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